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AI Insights · Timothy · October 2022

Top 5 Hybridcasual Games in Oceania for Q3 2022

Discover the performance of the top 5 hybridcasual games on a unified platform in Oceania during Q3 2022. Data includes weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games in Oceania for Q3 2022

In the third quarter of 2022, the hybridcasual gaming market in Oceania witnessed significant activity. Here, we analyze the performance of the top 5 hybridcasual games based on their weekly downloads, revenue, and active users. The data is sourced from Sensor Tower.

Stumble Guys

Stumble Guys from Scopely, Inc. saw impressive growth in weekly revenue, starting at around $34K in late June and peaking at nearly $122K by late August. The game maintained a high weekly download rate, reaching a peak of 123K in late July. Weekly active users also showed a steady increase, climbing from approximately 214K in late June to around 466K by the end of September.

Survivor!.io

Survivor!.io by HABBY experienced a remarkable surge in weekly revenue, jumping from under $1K at the end of June to about $79K by the last week of September. Weekly downloads followed a similar trend, spiking from under 1K in late June to over 75K in late August. Weekly active users grew exponentially from 465 in late June to over 143K by the end of September.

Magic Tiles 3: Piano Game

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. exhibited consistent weekly revenue, maintaining around $3K, with a slight dip to $2K in early September. Weekly downloads remained relatively stable, with occasional peaks, reaching nearly 25K at the end of September. The game’s weekly active users steadily increased, ending the quarter with nearly 189K.

Aquarium Land - Fishbowl World

Aquarium Land - Fishbowl World by HOMA GAMES showed moderate weekly revenue, peaking at around $1.7K in mid-September. Weekly downloads saw a decline from approximately 32K in early July to around 3.5K by the end of September. Weekly active users followed a similar downward trend, dropping from about 55K in early July to 24K by the end of September.

Cyber Surfer: EDM & Skateboard

Cyber Surfer: EDM & Skateboard by Badsnowball Limited had steady weekly revenue, hovering around $300. Weekly downloads remained consistent, with minor fluctuations, reaching a peak of approximately 12K in late September. The game’s weekly active users increased slightly, ending the quarter at around 64K.

For more insights into the performance of these games and other market trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022